﻿using UnityEngine;
using System.Collections;

namespace Room
{
    public class RCLODUnionMine : RCLODMine
    {
        public RCLODUnionMine(RoomCharactor owner)
            : base(owner)
        {
            type = LODType.UnionMine;
        }
        
        public void Init(string resName)
        {
            modelResName = resName;
        }
    }
}
